A brief history of Tetris – Tetris was the primary video game that involved falling tetromino pieces that the sports player must align so on make an unbroken line which subsequently disappears so on release more gameplay space. If the player is unable to form an unbroken line, the sport play space quickly gets crowded until the purpose where no more room is out there and therefore the game is over.
The game of Tetris was first programmed in 1985 within the former Soviet Union by Alexey Pazhitnov. It ran on a machine called an Electronica 60 but was quickly ported to run on an IBM PC within the same month of its initial release. One month later and therefore, therefore, the game had been ported to be used on the Apple II and the Commodore 64 by a programming team in Hungary.
The game quickly saw interest from a software house within the united kingdom, Andromeda, who released it within the united kingdom and USA in 1986 although the primary programmer Pazhitnov had not agreed to any sale or contract. Nonetheless, Andromeda managed to copyright licensing for the sport and marketed Tetris as ‘The first game from behind the iron curtain’. Tetris was a moment blockbuster and had thousands of individuals hooked.
A new company, ELORG, took up negotiations on behalf of Pazhitnov and eventually the licensing rights were granted to Nintendo in 1989 for a sum of between 3 and 5 million dollars. Nintendo quickly exerted their corporate strength and forbid the opposite company to plug the game that Andromeda had given license to, including Atari. However, Tetris had become the most important selling game on all formats at that point.